A number of vendors and studios have written their own Hydra 'render delegate' plugins. Fixed a crash when rendering OpenVDB on headless render nodes. Maya USD Plugins Katana USD Plugins Houdini USD Plugins The Hydra rendering architecture allows for custom and 3rd party renderers to plug in, so that any application that renders though 'USD Imaging' can image using that renderer, simply by selecting it.
Ill start by showing you how to set up RenderMan in Maya and get your first render with basic. Fixed a bug where batch renders of a single frame with motion blur enabled would fail. From the course: Pixars RenderMan Essential Training.Fixed a bug where when using the custom geometry API, cachShape was called more than once per motion sample.Light linking now works as expected for lights that aren't members of the defaultLightSet.įixed an error in PxrProjector that would prevent the "WPref+WNref" method from working.Significantly faster translation of scenes with many lights and shaders.
Xgen custom shader parameters are now attached as primvars when using Xgen archive instancing.